

It could also summon powerful deities.Īlthough nowhere near as polished or impressive as the God of War series, which would arrive around three years later, Rygar was a good action adventure, and one that flew well under the radar of many. Much like Kratos’ Blades of Chaos, this gave Rygar an impressive range of attacks, and the upgradable shield could grant new abilities. The weapon of choice was the Diskarmor, essentially a shield on a chain. As Rygar, players journeyed around the island of Argus engaging all sorts of mythological threats. Pre-dating the God of War series, Rygar was an update of the arcade and NES title, and included Devil May Cry-style play.

If only a game based on a 70s movie would have excited the gaming crowd more. Add in mini-games for stealing car radios, robbing stores, and spreading your gang’s graffiti tag everywhere, and you’ve got a game that successfully captured the feel of the movie, while expanding on the original story, providing a deeper look at the Warriors themselves. The journey to that fateful meeting with Riffs leader, Cyrus, was handled by a brawler-style mechanic that let you take on the gang’s various rivals in hand-to-hand combat. Based on the 70s movie of the same name, The Warriors was a prequel of sorts to the events of the movie, depicting the origins of the titular street gang and looking at each larger-than-life character in more detail. Raising the D-ratio allows characters to access new areas every time the game is replayed.This is another Rockstar outing, which started life on the PSP before being ported to the PS2. The game also features a special counter – Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles.

There is no magic in the game, and many of the items found in dungeons are random.

The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. The game is built like a huge dungeon crawler, with no overworld map. Breath of Fire: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general.
